Almost Done With Grid Overlays
#PanicRoom Day 069 #100DaysOfGameDev R2D34#100DaysOfCode R2D35 I actually spent the first twenty minutes of my morning having to troubleshoot and
Read MoreThe quest to become an indie game developer
#PanicRoom Day 069 #100DaysOfGameDev R2D34#100DaysOfCode R2D35 I actually spent the first twenty minutes of my morning having to troubleshoot and
Read More#PanicRoom Day 068 #100DaysOfGameDev R2D33#100DaysOfCode R2D34 Spurred on by yesterday’s rush of creativity in the midst of performing some much-needed
Read More#PanicRoom Day 067 #100DaysOfCode R2D33#100DaysOfGameDev R2D32 I finally kicked it into a higher gear and tackled, head-on, my ever-growing hot
Read More#PanicRoom Day 066 #100DaysOfCode R2D32#100DaysOfGameDev R2D31 It took me a minute to figure out how to approach toggling the Floor
Read More#PanicRoom Day 065 #100DaysOfCode R2D31#100DaysOfGameDev R2D30 Who would have thought taking white label assets and changing the color via code
Read More#PanicRoom Day 063 #100DaysOfGameDev R2D028 While a slow day, production-wise, I did take some time to update some notes and
Read More#PanicRoom Day 062 #100DaysOfGameDev R2D027#100DaysOfCode R2D030 I continued making adjustments to the exterior wall positions to bring everything within the
Read More#PanicRoom Day 061 #100DaysOfGameDev R2D26#100DaysOfCode R2D29 It became obvious fairly early on in the development of the Floor Grid Overlay
Read More#PanicRoom Day 060 #100DaysOfGameDev R2D25#100DaysOfCode R2D28 With functioning Column Grid Labels, it was time to turn to the other axis
Read More#PanicRoom Day 058 & 059 #100DaysOfCode R2D26/D27#100DaysOfGameDev R2D23/D24 After taking a bit of a break, because honestly my brain was
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