2D Game Development – World Interactions: Damage Zones and Enemies
Day 062 #100DaysOfCodeDay 016 #100DaysOfGameDev I was tasked with adding a zone to the game which would damage the character
Read MoreThe quest to become an indie game developer
Day 062 #100DaysOfCodeDay 016 #100DaysOfGameDev I was tasked with adding a zone to the game which would damage the character
Read MoreDay 060 #100DaysOfCode Day 014 #100DaysOfGameDev In order to simulate movement and object collisions, I had to learn how to
Read MoreDay 011 #100DaysOfGameDev Using the course Ruby’s Adventure: 2D Beginner in Unity Learn, I was taught how to import an
Read MoreDay 009 #100DaysOfGameDev After finishing UI & Level Transitions it was time to work on audio for the game. I
Read MoreDay 054 #100DaysOfCode I spent quite a bit of time working on the scripts for the 2D Roguelike project I
Read MoreDay 008 #100DaysOfGameDev Today was all about writing game scripts to start to get things working. Things went fairly well…
Read MoreDay 007 #100DaysOfGameDev With the game board code under wraps, it was time to write the game manager and loader
Read MoreDay 006 #100DaysOfGameDev Today I dove deep into writing the C# code that will procedurally generate the game board for
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