Coding: Writing, Re-Writing, Re-Re-Writing
#PanicRoom Day 051 #100DaysOfGameDev R2D16#100DaysOfCode R2D21 I spent so much time researching and experimenting with different ways to implement my
Read MoreThe quest to become an indie game developer
#PanicRoom Day 051 #100DaysOfGameDev R2D16#100DaysOfCode R2D21 I spent so much time researching and experimenting with different ways to implement my
Read More#PanicRoom Day 50 #100DaysOfGameDev R2D15#100DaysOfCode R2D20 With the Independence Day holiday behind me, and a much-needed break to get projects
Read More#PanicRoom Day 047 Once I got the original Grid Overlay working, I realized it was set to my Floor Tile
Read MoreD46 #PanicRoom Having solved the proper placement of Horizontal Grid Lines yesterday, I was eager to apply the same concept
Read MoreD45 #PanicRoom With the DevTools script started and my issues with actual line generation seemingly resolved, I set about getting
Read MoreD44 #PanicRoom I started work on the Grid Overlay system. I want to have a Grid that gets projected over
Read MoreD43 #PanicRoomR2D13 #100DaysOfCodeR2D08 #100DaysOfGameDev I found a small bug where walls weren’t displayed properly when a vertical left-side wall meets
Read MoreD42 #PanicRoomR2D12 #100DaysOfCodeR2D07 #100DaysOfGameDev In order to continue working on proper Hallway generation I had to go back an make
Read MoreD41 #PanicRoomR2D11 #100DaysOfCodeR2D06 #100DaysOfGameDev I was having trouble getting Wall Tile manipulation to work and figured I would use the
Read MoreD40 #PanicRoomR2D10 #100DaysOfCodeR2D05 #100DaysOfGameDev By comparing the two sides of the Primary Hallway split by the Secondary Hallway to see
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