Skill Tree Activated

The quest to become an indie game developer

#100DaysOfCode#100DaysOfGameDevC#Illogical BaconPanic RoomScript-writingUnityVisual Studio

Splitting Room Block B

#PanicRoom Day 109

#100DaysOfGameDev R2D74
#100DaysOfCode R2D74

modified Room Block B split

#PanicRoom Day 110

#100DaysOfGameDev R2D75
#100DaysOfCode R2D75

After determining how to handle the division of smaller-than-usual Block B rooms I had a situation arise where elongated rooms get created as a result. For now I just want to move forward getting the initial room splitting taken care of, but I will definitely have to revisit these situations to see how I can work with them to get an acceptable resolution.

evidence of what needs to be fixed

#PanicRoom Day 111

#100DaysOfGameDev R2D76
#100DaysOfCode R2D76

Room Block B now divides regardless of orientation, but the the elongated room situation is still there. I am either going to have to figure out a way to cross divide those rooms, or leave the larger room block alone in favor of bigger rooms. I’m not yet sure how I’ll approach this and will probably play around with the room parameters and algorithms a bit first.

another FIXME situatation

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