Skill Tree Activated

The quest to become an indie game developer

#100DaysOfCode#100DaysOfGameDevC#Illogical BaconPanic RoomScript-writingUnityVideosVisual Studio

Grid Overlay Systems Complete!

#PanicRoom Day 070

#100DaysOfGameDev R2D35
#100DaysOfCode R2D36

daily changelog
finished House Grid with labels

It has taken a while, but I finally finished work on my Grid Overlay systems! With some light troubleshoot and re-configuring I was able to get HouseGridLabels fully functioning and adjusted to my liking. The main things I had to do were double the size of my houseGridLabelX and Y arrays to account for there being twice as many rows and columns on this system, and reducing the size of the individual labels so they didn’t look so smashed together. Plus, it distinguishes them from the Floor Tile labels.

Floor and House Grid overlays

It feels good to have finally completed this because, honestly, there was a moment or two I was sure I wouldn’t be able to. While this isn’t really an integral part of the game itself, I knew it would be a great opportunity to learn some new things in C# and Unity, and I wasn’t disappointed there. Now I feel I am in a much better place, developer-wise, to move forward and tackle more new things.

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