Adjusting Exterior Walls
#PanicRoom Day 061
#100DaysOfGameDev R2D26
#100DaysOfCode R2D29
It became obvious fairly early on in the development of the Floor Grid Overlay that, based on the positioning I was using for the Floor Grid, I would have to do something about moving around some of the exterior walls to keep everything within the footprint I was setting up.
With both the Column and Row Grid Labels all working properly now, it was time to turn towards adjusting the walls.
The process was just mainly a lot of trial-and-error as I tweaked my code and algorithms until I got the results I wanted. It was also a great opportunity to go back and revisit some of my previous code to clean things up a little.
One was I did this was to assign some new Vector3 variables to my Tile positioning that made is much easier to alter where I was placing them. Rather than rewriting huge segments of key lines, I could just make alterations to my key variables and the changes could automatically take effect. This was definitely a +1 moment for my coding game!