Skill Tree Activated

The quest to become an indie game developer

#100DaysOfCode#100DaysOfGameDevC#Illogical BaconPanic RoomScript-writingUnityVisual Studio

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#PanicRoom Day 054

#100DaysOfGameDev R2D19
#100DaysOfGameDev R2D23

my notes for the next block of code

With a plan in mind, I sat down to start laying the code for the newly re-designed (at least in my head) grid overlay label system. The first task was to outline my goals and give myself some direction. Notes are a great way for me to accomplish this and give me something to refer to when I need to focus on what comes next.

assigning grid coordinates to the new arrays
checking the numbers

From there I started defining the components that were going to make up this block of code. Knowing I was going to use some new arrays to keep things organized, I then had to think about initializing them once they were defined. Once built, it was then a matter of loading them with the data they would need to be useful to me. In this case, that meant grid positioning data pulled from another script. To verify I pulled this all off correctly I slapped down some testing lines to check my work and saw that everything was looking good. Spectacular!

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