Skill Tree Activated

The quest to become an indie game developer

#100DaysOfCode#100DaysOfGameDevC#Illogical BaconPanic RoomScript-writingUnityVisual Studio

Back From Holiday Break

#PanicRoom Day 50

#100DaysOfGameDev R2D15
#100DaysOfCode R2D20

fireworks over Seattle near the Space Needle

With the Independence Day holiday behind me, and a much-needed break to get projects done around the house (and maybe play a little too much Satisfactory!), it is once again time to turn my sights back on Panic Room and getting development moving again.

In order to keep myself on-task, I plan to post a daily goal then track my progress as I work. This will accomplish two things: giving me a target to focus on instead of staring blankly at the screen, and it will also allow me to better track what I have managed to finish by day’s end. Now to see if it works…

Goal:

  • Get text to show on the screen to prepare for grid overlay labels

Completed:

  • Add parameters to LabelGrid() to pass key arguments: label, count

Thoughts:

  • Floor grid lines all display, name, and parent properly. Follow this process as a model.
  • A “GridLabels” object appears multiple times within Canvas when floor grid is activated.
  • I found a reference to the Roll-a-ball project in Unity Learn that may help

In the end, not a lot got done today. That is, production-wise. The way I am trying to go about implementing getting text on the screen isn’t working out well and the more I try to learn about it, the deeper the rabbit hole goes. Times like this are frustrating, but I have to remember I have a LOT left to learn and have barely scratched the surface of realizing my development dreams. This will happen. The key is to keep learning, keep pushing forward, and slowly overcome these seemingly insurmountable obstacles.

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