#100DaysOfGameDevC#Illogical BaconPanic RoomScript-writing

Updated Map Notes

#PanicRoom Day 063

#100DaysOfGameDev R2D028

While a slow day, production-wise, I did take some time to update some notes and annotate some ideas I was having with grid layout and tile structure.

The main idea I was having was changing my horizontal wall segments from two tiles wide to one tile wide to be easier to work with moving forward.

Of course, this will mean I have to rewrite some code to enact this change, but I feel the effort may be worth it in the end if I have something that is easier to work with and manipulate.

The essence of the matter is the fact that I want my horizontal wall pieces and my vertical wall pieces to be of similar size and shape to make them more uniform to work with.

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