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The quest to become an indie game developer

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2D Game Development – Visual Styling: Particles, Part II

Day 067 #100DaysOfCode
Day 022 #100DaysOfGameDev

Breaking away from the tutorial guidebook I set out to accomplish more particle effects on my own today to see if I could independently implement them on my own.

The first task was to create a damage effect for Ruby beyond just the animation change. It took some time, but I was able to play with the Particle Effect settings until I got something like what I was picturing in my head. From there it was a matter of making the script changes to get it to play out just right.

The next task I set for myself was creating some sort of pickup effect when a health pickup is grabbed. This one took longer because of the way it is implemented, but eventually I honed in on it and got something I was happy with.

The final result came together nicely:

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