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Unity Learn – 2D Roguelike – Audio and Sound Management

Day 009 #100DaysOfGameDev

After finishing UI & Level Transitions it was time to work on audio for the game.

I learned how to build the appropriate classes to bring music and sound effects into the game and give them a little variation so it wouldn’t be so repetitive all the time.

Pitch-shifted can be a powerful tool and I was happy to learn how this was possible under Unity.

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