Defining Room Block A
#PanicRoom Day 085 #100DaysOfGameDev R2D50#100DaysOfCode R2D50 I noticed the the top half of my vertical hallway overlay lines was appeared
Read MoreThe quest to become an indie game developer
#PanicRoom Day 085 #100DaysOfGameDev R2D50#100DaysOfCode R2D50 I noticed the the top half of my vertical hallway overlay lines was appeared
Read More#PanicRoom Day 053 #100DaysOfGameDev R2D18 I took the plunge today and created those Label Tiles I have been wanting to
Read MoreD44 #PanicRoom I started work on the Grid Overlay system. I want to have a Grid that gets projected over
Read MoreD41 #PanicRoomR2D11 #100DaysOfCodeR2D06 #100DaysOfGameDev I was having trouble getting Wall Tile manipulation to work and figured I would use the
Read MoreDay 006 #PanicRoomDay 070 #100DaysOfGameDev I wanted to start creating my new game in Unity as a 2D Isometric style
Read MoreDay 078 #100DaysOfCodeDay 042 #100DaysOfGameDev create new PostPool script attached to GameControl initialize a new public postPoolSize int variable set
Read MoreDay 077 #100DaysOfCodeDay 041 #100DaysOfGameDev place Wooden Post object and set to midground sorting layer give BoxCollider2D component to Wooden
Read MoreDay 070 #100DaysOfCodeDay 025 #100DaysOfGameDev Until now the game has been silent. That is now about to change! The Unity
Read MoreDay 069 #100DaysOfCodeDay 024 #100DaysOfGameDev Before being able to have a dialog, there needs to be another character to have
Read MoreDay 066 #100DaysOfCodeDay 021 #100DaysOfGameDev Now it’s time to tap into Unity’s extensive Particle System and add some cool effects
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