Setting Up the Next Stage
#PanicRoom Day 105 #100DaysOfGameDev R2D70#100DaysOfCode R2D70 Today was a slow day for accomplishing anything new, but not really. It was
Read MoreThe quest to become an indie game developer
#PanicRoom Day 105 #100DaysOfGameDev R2D70#100DaysOfCode R2D70 Today was a slow day for accomplishing anything new, but not really. It was
Read More#PanicRoom Day 075 #100DaysOfGameDev R2D40#100DaysOfCode R2D40 Not a lot to show for today but there is quite a bit going
Read More#PanicRoom Day 074 #100DaysOfGameDev R2D39#100DaysOfCode R2D39 Defining how the room blocks for the House would be calculated led to an
Read More#PanicRoom Day 073 #100DaysOfGameDev R2D38#100DaysOfCode R2D38 Before I could actually start coding for dividing walls in the room blocks, it
Read More#PanicRoom Day 063 #100DaysOfGameDev R2D028 While a slow day, production-wise, I did take some time to update some notes and
Read More#PanicRoom Day 057 #100DaysOfGameDev R2D22 Brainstorming notes on how I will approach dividing the house into individual rooms. I wanted
Read More#PanicRoom Day 054 #100DaysOfGameDev R2D19#100DaysOfGameDev R2D23 With a plan in mind, I sat down to start laying the code for
Read MoreDay 030 #PanicRoomDay 095 #100DaysOfGameDev With the coding of the base building and its outer walls calculated and working it
Read MoreDay 055 #100DaysOfCode I completed the Arrays & Strings sections today by learning about the various ways strings can be
Read MoreDay 50 #100DaysOfCode Going back to do some note-taking on arrays. I find it’s usually easier to solidify concepts I’ve
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