Almost Done With Grid Overlays
#PanicRoom Day 069 #100DaysOfGameDev R2D34#100DaysOfCode R2D35 I actually spent the first twenty minutes of my morning having to troubleshoot and
Read MoreThe quest to become an indie game developer
#PanicRoom Day 069 #100DaysOfGameDev R2D34#100DaysOfCode R2D35 I actually spent the first twenty minutes of my morning having to troubleshoot and
Read More#PanicRoom Day 068 #100DaysOfGameDev R2D33#100DaysOfCode R2D34 Spurred on by yesterday’s rush of creativity in the midst of performing some much-needed
Read More#PanicRoom Day 062 #100DaysOfGameDev R2D027#100DaysOfCode R2D030 I continued making adjustments to the exterior wall positions to bring everything within the
Read More#PanicRoom Day 061 #100DaysOfGameDev R2D26#100DaysOfCode R2D29 It became obvious fairly early on in the development of the Floor Grid Overlay
Read More#PanicRoom Day 060 #100DaysOfGameDev R2D25#100DaysOfCode R2D28 With functioning Column Grid Labels, it was time to turn to the other axis
Read MoreIn order to learn how to properly display and manipulate text on-screen, I ran through a beginner project on Unity
Read More#PanicRoom Day 50 #100DaysOfGameDev R2D15#100DaysOfCode R2D20 With the Independence Day holiday behind me, and a much-needed break to get projects
Read MoreD42 #PanicRoomR2D12 #100DaysOfCodeR2D07 #100DaysOfGameDev In order to continue working on proper Hallway generation I had to go back an make
Read MoreD039 #PanicRoom R2D004 #100DaysOfGameDevR2D009 #100DaysOfCode While I figured out how to Destroy or Move the walls at the end of
Read MoreD038 #PanicRoom I do not have a lot to show for what I’ve been working on, as it is mostly
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