Unity Learn – 2D Roguelike – Writing Player and Enemy Scripts
Day 008 #100DaysOfGameDev Today was all about writing game scripts to start to get things working. Things went fairly well…
Read MoreThe quest to become an indie game developer
Day 008 #100DaysOfGameDev Today was all about writing game scripts to start to get things working. Things went fairly well…
Read MoreDay 53 #100DaysOfCode Arrays can be worked with in different ways and I learned more about properties and methods which
Read MoreDay 007 #100DaysOfGameDev With the game board code under wraps, it was time to write the game manager and loader
Read MoreDay 006 #100DaysOfGameDev Today I dove deep into writing the C# code that will procedurally generate the game board for
Read MoreDay 52 #100DaysOfCode Okay, so arrays. Easy enough. I am no stranger to programming, just new to C#. When I
Read MoreDay 51 #100DaysOfCode Continuing to take notes on arrays I covered using arrays in loops today. While most of it
Read MoreDay 50 #100DaysOfCode Going back to do some note-taking on arrays. I find it’s usually easier to solidify concepts I’ve
Read MoreDay 49 #100DaysOfCode This was a tough one! The first iteration of this program only had me looking at a
Read MoreDay 48 #100DaysOfCode Implicit data conversion happens when you change from a lower data type to a higher data type,
Read MoreDay 47 #100DaysOfCode Today was focused on learning modulus and math functions over the course of four small programs. Nothing
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