2D Game Development – World Interactions: Blocking Movement
Day 060 #100DaysOfCode Day 014 #100DaysOfGameDev In order to simulate movement and object collisions, I had to learn how to
Read MoreThe quest to become an indie game developer
Day 060 #100DaysOfCode Day 014 #100DaysOfGameDev In order to simulate movement and object collisions, I had to learn how to
Read MoreDay 057 #100DaysOfCode I made big advances in working with Unity C# scripts today. By starting the Ruby’s Adventure: 2D
Read MoreDay 054 #100DaysOfCode I spent quite a bit of time working on the scripts for the 2D Roguelike project I
Read MoreDay 008 #100DaysOfGameDev Today was all about writing game scripts to start to get things working. Things went fairly well…
Read MoreDay 007 #100DaysOfGameDev With the game board code under wraps, it was time to write the game manager and loader
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