Flappy Pig – Fixes, Tweaks and a New Design
Day 081 #100DaysOfCodeDay 045 #100DaysOfGameDev I worked on cleaning up the background music a bit today. Instead of having it
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Day 081 #100DaysOfCodeDay 045 #100DaysOfGameDev I worked on cleaning up the background music a bit today. Instead of having it
Read MoreDay 075 #100DaysOfCodeDay 039 #100DaysOfGameDev create UI text object to show Score create UI text objects for Game Over state
Read MoreDay 073 #100DaysOfCodeDay 037 #100DaysOfGameDev add new C# script to FlappyPig GameObject get Rigidbody2D component data for FlappyPig GameObject to
Read MoreDay 070 #100DaysOfCodeDay 025 #100DaysOfGameDev Until now the game has been silent. That is now about to change! The Unity
Read MoreDay 069 #100DaysOfCodeDay 024 #100DaysOfGameDev Before being able to have a dialog, there needs to be another character to have
Read MoreDay 068 #100DaysOfCodeDay 023 #100DaysOfGameDev This is something I’ve been looking forward to: making a Health Bar! The first step
Read MoreDay 067 #100DaysOfCodeDay 022 #100DaysOfGameDev Breaking away from the tutorial guidebook I set out to accomplish more particle effects on
Read MoreDay 065 #100DaysOfCodeDay 019 #100DaysOfGameDev Today I am going to learn how to implement throwing projectiles at enemy robots using
Read MoreDay 064 #100DaysOfCodeDay 018 #100DaysOfGameDev Yesterday’s lessons on sprite animation, while productive and successful, left me with my head spinning
Read MoreDay 063 #100DaysOfCodeDay 017 #100DaysOfGameDev The world is set, stocked with objects, and there is character and an enemy who
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