Streamlining Code
D039 #PanicRoom R2D004 #100DaysOfGameDevR2D009 #100DaysOfCode While I figured out how to Destroy or Move the walls at the end of
Read MoreThe quest to become an indie game developer
D039 #PanicRoom R2D004 #100DaysOfGameDevR2D009 #100DaysOfCode While I figured out how to Destroy or Move the walls at the end of
Read MoreD038 #PanicRoom I do not have a lot to show for what I’ve been working on, as it is mostly
Read MoreDay 037 #PanicRoom After completing the coding for the Primary Hallway, it was time to turn my sights on the
Read MoreDay 036 #PanicRoom I spent the last couple of days coding furiously to try and get the coding done for
Read MoreDay 035 #PanicRoomDay 100 #100DaysOfGameDevR2 Day 005 #100DaysOfCode I started coding for the placement of the primary hallway within the
Read MoreDay 034 #PanicRoomR2 Day 004 #100DaysOfCodeDay 099 #100DaysOfGameDev I have wanted to create a system the generates floor tiles at
Read MoreDay 033 #PanicRoomR2 Day 003 #100DaysOfCodeDay 098 #100DaysOfGameDev With my new InitialiseGrid function handling all the heavy lifting of setting
Read MoreDay 031 #PanicRoomRound 2, Day 001 #100DaysOfCodeDay 096 #100DaysOfGameDev Wanting to start digging deep into getting the house built for
Read MoreDay 028 #PanicRoomDay 093 #100DaysOfGameDevDAY 100 #100DAYSOFCODE Today was an amazing day in the journey of my GameDev career. Not
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