DevTools Code Cleanup (or How I Lit a Fire Under My Own Ass)
#PanicRoom Day 067 #100DaysOfCode R2D33#100DaysOfGameDev R2D32 I finally kicked it into a higher gear and tackled, head-on, my ever-growing hot
Read MoreThe quest to become an indie game developer
#PanicRoom Day 067 #100DaysOfCode R2D33#100DaysOfGameDev R2D32 I finally kicked it into a higher gear and tackled, head-on, my ever-growing hot
Read More#PanicRoom Day 066 #100DaysOfCode R2D32#100DaysOfGameDev R2D31 It took me a minute to figure out how to approach toggling the Floor
Read More#PanicRoom Day 065 #100DaysOfCode R2D31#100DaysOfGameDev R2D30 Who would have thought taking white label assets and changing the color via code
Read More#PanicRoom Day 062 #100DaysOfGameDev R2D027#100DaysOfCode R2D030 I continued making adjustments to the exterior wall positions to bring everything within the
Read More#PanicRoom Day 061 #100DaysOfGameDev R2D26#100DaysOfCode R2D29 It became obvious fairly early on in the development of the Floor Grid Overlay
Read More#PanicRoom Day 060 #100DaysOfGameDev R2D25#100DaysOfCode R2D28 With functioning Column Grid Labels, it was time to turn to the other axis
Read More#PanicRoom Day 058 & 059 #100DaysOfCode R2D26/D27#100DaysOfGameDev R2D23/D24 After taking a bit of a break, because honestly my brain was
Read More#PanicRoom Day 055 #100DaysOfGameDev R2D20#100DaysOfCode R2D24 Well, they’re almost working. I was able to successfully create a Function that creates
Read More#PanicRoom Day 054 #100DaysOfGameDev R2D19#100DaysOfGameDev R2D23 With a plan in mind, I sat down to start laying the code for
Read More#PanicRoom Day 052 #100DaysOfGameDev R2D17#100DaysOfCode R2D22 The good news? I was able to get Text to display on the screen
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