Flappy Pig – Fixing Sound Effects
Day 080 #100DaysOfCodeDay 044 #100DaysOfGameDev I set out to add sound effects for scoring and for game over, but didn’t
Read MoreThe quest to become an indie game developer
Day 080 #100DaysOfCodeDay 044 #100DaysOfGameDev I set out to add sound effects for scoring and for game over, but didn’t
Read MoreDay 079 #100DaysOfCodeDay 043 #100DaysOfGameDev Having watched Flappy Pig fly in silence for too long now, it was time to
Read MoreDay 078 #100DaysOfCodeDay 042 #100DaysOfGameDev create new PostPool script attached to GameControl initialize a new public postPoolSize int variable set
Read MoreDay 077 #100DaysOfCodeDay 041 #100DaysOfGameDev place Wooden Post object and set to midground sorting layer give BoxCollider2D component to Wooden
Read MoreDay 076 #100DaysOfCodeDay 040 #100DaysOfGameDev added Rigidbody2D component to Ground, set to Kinematic create new scrollSpeed public variable in GameControl
Read MoreDay 075 #100DaysOfCodeDay 039 #100DaysOfGameDev create UI text object to show Score create UI text objects for Game Over state
Read MoreDay 074 #100DaysOfCodeDay 038 #100DaysOfGameDev create Idle animation clip create Flap animation clip create KO animation clip configure Animator create
Read MoreDay 073 #100DaysOfCodeDay 037 #100DaysOfGameDev add new C# script to FlappyPig GameObject get Rigidbody2D component data for FlappyPig GameObject to
Read MoreDay 072 #100DaysOfCode I took notes on inheritance and learned all about defining classes based on other classes. It’s a
Read MoreDay 071 #100DaysOfCode I finished covering the topic of Indexers and went on to learn about Operator Overloading, which is
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