Debugging Wall Splits
#PanicRoom Day 092 #100DaysOfGameDev R2D57#100DaysOfCode R2D57 I have mainly been working on refining the code that produces extra room splits
Read MoreThe quest to become an indie game developer
#PanicRoom Day 092 #100DaysOfGameDev R2D57#100DaysOfCode R2D57 I have mainly been working on refining the code that produces extra room splits
Read More#PanicRoom Day 091 #100DaysOfGameDev R2D56#100DaysOfCode R2D56 With a separate method laid out for dividing a room when necessary, I turned
Read More#PanicRoom Day 090 #100DaysOfGameDev R2D55#100DaysOfCode R2D55 I felt like the addition of the Room Analyzer to the BuildRooms() block of
Read More#PanicRoom Day 089 #100DaysOfGameDev R2D54#100DaysOfCode R2D54 I spent a lot of time today working on something I have dubbed the
Read More#PanicRoom Day 088 #100DaysOfGameDev R2D53#100DaysOfCode R2D53 Defining rooms wasn’t too hard to accomplish. I know the limits of my Room
Read More#PanicRoom Day 087 #100DaysOfGameDev R2D52#100DaysOfCode R2D52 Room blocks have been defined and it is now time to start tackling how
Read More#PanicRoom Day 086 #100DaysOfGameDev R2D51#100DaysOfCode R2D51 Defining Room Blocks B & C was going to be little more involved due
Read More#PanicRoom Day 085 #100DaysOfGameDev R2D50#100DaysOfCode R2D50 I noticed the the top half of my vertical hallway overlay lines was appeared
Read More#PanicRoom Day 084 #100DaysOfGameDev R2D49#100DaysOfCode R2D49 Yesterday I (barely) had a single vertical hallway indicator line for primary hallways. It
Read More#PanicRoom Day 083 #100DaysOfGameDev R2D48#100DaysOfCode R2D48 I had another idea to add to my overlay system to help make visual
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