Horizontal Lines
![](https://i0.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/06/panic_button_press.gif?resize=125%2C92&ssl=1)
D45 #PanicRoom
With the DevTools script started and my issues with actual line generation seemingly resolved, I set about getting the lines to appear exactly as I wanted them to. I decided to focus on the Horizontal Lines first and I needed them to start at Square 0 and end wherever the highest generated Row was in the House. With some trial-and-error and a little re-tweaking, I was able to get the lines I was looking for.
![](https://i2.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/06/2020-06-24_notepad_script_DevTools_horizontal-line-code.png?fit=800%2C157&ssl=1)
![](https://i0.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/06/2020-06-24_Unity_horizontal-grid-lines.png?resize=388%2C296&ssl=1)
R2D10 #100DaysOfGameDev
R2D15 #100DaysOfCode