Major Breakthroughs
Day 94 #100DaysOfCode
Day 58 #100DaysOfGameDev
Today was a big day for accomplishing things that had been haunting and roadblocking me with the development of Illogical Bacon. For whatever reason things just started clicking and I was able to get many things done that I hadn’t been able to get done before.
- turn Post scoring soundFX into an array
- write new MusicManager script
- change the music when in Power-Up mode
![](https://i0.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/03/2020-03-25_notepad_script_MusicManager.png?resize=382%2C484&ssl=1)
- write new SwitchMusicTrigger script
![](https://i0.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/03/2020-03-25_notepad_script_SwitchMusicTrigger.png?resize=441%2C364&ssl=1)
- distinguish between Ground and Post collides and change soundFX
- write new GroundHitSFX script
![](https://i0.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/03/2020-03-25_notepad_script_GroundHitSFX.png?resize=427%2C283&ssl=1)
- disable Post collides during Power-Up mode
- write new DisableCollide script
![](https://i0.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/03/2020-03-25_notepad_script_DisableCollide.png?resize=437%2C312&ssl=1)
- enlarge scoring zones for Post gates to account for Power-Up mode
![](https://i0.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/03/2020-03-25_Unity_post_collider.png?resize=259%2C579&ssl=1)
- begin creating speed modifications for Power-Up mode