Power-Up Designs
Day 089 #100DaysOfCode
Day 053 #100DaysOfGameDev
I started work on a Power-Up system where FP will gain extra speed, temporary invincibility, and incur an additional scoring bonus by grabbing a special Power-Up item. That item, of course, is BACON! How illogical.
![](https://i0.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/03/bacon_strip.png?resize=64%2C64&ssl=1)
![](https://i0.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/03/bacon_strip-1.png?resize=64%2C64&ssl=1)
I designed a basic bacon sprite (then redesigned it) and set about the task of coming up with some frames for a power-up animation. While I started getting the new animation put together today, I won’t have it done until tomorrow and then I can code it into the game and see how it all works out.
![](https://i0.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/03/flappy_pig_power_shift-Sheet.png?resize=768%2C256&ssl=1)