Roll A Ball Project
![](https://i0.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/07/2020-07-07_opera_roll-a-ball.png?resize=772%2C220&ssl=1)
![](https://i0.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/07/2020-07-07_Unity_display-text_01_UI-Text.png?resize=239%2C315&ssl=1)
In order to learn how to properly display and manipulate text on-screen, I ran through a beginner project on Unity Learn entitled Roll A Ball. It teaches the basic mechanics of building a game, but most importantly, it covers how to create simple text, display it on the screen, and update it while the game is played.
![](https://i0.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/07/2020-07-07_devenv_update-vs-fixed-update.png?resize=373%2C174&ssl=1)
It was a good refresher and I actually learned a few coding tips while doing it. I am hoping to apply the text integration methods I picked up into my own game and get past the roadblock that has been stopping me for days now.
![](https://i0.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/07/2020-07-07_Unity_screen-text.png?resize=800%2C395&ssl=1)