Skill Tree Activated

The quest to become an indie game developer

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Random Floor Generator

Day 034 #PanicRoom
R2 Day 004 #100DaysOfCode
Day 099 #100DaysOfGameDev

I have wanted to create a system the generates floor tiles at random so it would seem different on every playthrough, and I finally decided to tackle that. I used RNG to determine the possibility of having a tile come up as cracked and then again to choose a group of cracked floor tiles that would be used and selected one to place. To minimize the amount of individual tiles I would have to design, I came up with a system of flipping tiles horizontally, vertically, or both to get more use out of each one and create a sense of more randomness. I like how well it works, for now, and have plans to further expand upon it to create even better floors. That will have to wait until a later time.

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