Roll A Ball Project
In order to learn how to properly display and manipulate text on-screen, I ran through a beginner project on Unity
Read MoreThe quest to become an indie game developer
In order to learn how to properly display and manipulate text on-screen, I ran through a beginner project on Unity
Read MoreDay 076 #100DaysOfCodeDay 040 #100DaysOfGameDev added Rigidbody2D component to Ground, set to Kinematic create new scrollSpeed public variable in GameControl
Read MoreDay 075 #100DaysOfCodeDay 039 #100DaysOfGameDev create UI text object to show Score create UI text objects for Game Over state
Read MoreDay 074 #100DaysOfCodeDay 038 #100DaysOfGameDev create Idle animation clip create Flap animation clip create KO animation clip configure Animator create
Read MoreDay 036 #100DaysOfGameDev import sprites into Unity import fonts into Unity slice character sprite sheet create and assign sorting layers
Read MoreDay 070 #100DaysOfCodeDay 025 #100DaysOfGameDev Until now the game has been silent. That is now about to change! The Unity
Read MoreDay 064 #100DaysOfCodeDay 018 #100DaysOfGameDev Yesterday’s lessons on sprite animation, while productive and successful, left me with my head spinning
Read MoreDay 062 #100DaysOfCodeDay 016 #100DaysOfGameDev I was tasked with adding a zone to the game which would damage the character
Read MoreDay 012 #100DaysOfGameDev Skills learned today: Creating tiles Creating tile a tile palette Paint a tilemap Use the sprite editor
Read MoreDay 011 #100DaysOfGameDev Using the course Ruby’s Adventure: 2D Beginner in Unity Learn, I was taught how to import an
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