Explore Unity – Essentials of Real-time Audio
With Unity, you can not only set background music but also use it to simulate the ways sound behaves in
Read MoreThe quest to become an indie game developer
With Unity, you can not only set background music but also use it to simulate the ways sound behaves in
Read MoreIn this project, you are introduced to the concept of using IDEs (Integrated Development Environments) like Visual Studio, which is
Read MoreContinuing on the Essentials Pathway I chipped away at some more Unity learning. Mission 2: Explore Unity is made up
Read More#PanicRoom Day 50 #100DaysOfGameDev R2D15#100DaysOfCode R2D20 With the Independence Day holiday behind me, and a much-needed break to get projects
Read MoreD44 #PanicRoom I started work on the Grid Overlay system. I want to have a Grid that gets projected over
Read MoreD41 #PanicRoomR2D11 #100DaysOfCodeR2D06 #100DaysOfGameDev I was having trouble getting Wall Tile manipulation to work and figured I would use the
Read MoreD038 #PanicRoom I do not have a lot to show for what I’ve been working on, as it is mostly
Read MoreDay 070 #100DaysOfCodeDay 025 #100DaysOfGameDev Until now the game has been silent. That is now about to change! The Unity
Read MoreDay 066 #100DaysOfCodeDay 021 #100DaysOfGameDev Now it’s time to tap into Unity’s extensive Particle System and add some cool effects
Read MoreDay 065 #100DaysOfCodeDay 019 #100DaysOfGameDev Today I am going to learn how to implement throwing projectiles at enemy robots using
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