Wall Gaps Fixed
#PanicRoom Day 072 #100DaysOfGameDev R2D37#100DaysOfCode R2D37 Having identified an issue yesterday with gaps appearing in the walls whenever a side
Read MoreThe quest to become an indie game developer
#PanicRoom Day 072 #100DaysOfGameDev R2D37#100DaysOfCode R2D37 Having identified an issue yesterday with gaps appearing in the walls whenever a side
Read More#PanicRoom Day 068 #100DaysOfGameDev R2D33#100DaysOfCode R2D34 Spurred on by yesterday’s rush of creativity in the midst of performing some much-needed
Read MoreI completed my #100DaysOfCode challenge today! Day 100! For 100 previous days I have learned, and used, C# so I
Read MoreDay 072 #100DaysOfCode I took notes on inheritance and learned all about defining classes based on other classes. It’s a
Read MoreDay 056 #100DaysOfCode I started delving more into classes, which is on-time given the amount of Unity C# scripting I’ve
Read MoreDay 055 #100DaysOfCode I completed the Arrays & Strings sections today by learning about the various ways strings can be
Read MoreDay 53 #100DaysOfCode Arrays can be worked with in different ways and I learned more about properties and methods which
Read MoreDay 52 #100DaysOfCode Okay, so arrays. Easy enough. I am no stranger to programming, just new to C#. When I
Read MoreDay 51 #100DaysOfCode Continuing to take notes on arrays I covered using arrays in loops today. While most of it
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