Hashtables
#PanicRoom Day 097 #100DaysOfGameDev R2D62#100DaysOfCode R2D62 Working with Hashtable Working with splitting room blocks and making room assignments was showing
Read MoreThe quest to become an indie game developer
#PanicRoom Day 097 #100DaysOfGameDev R2D62#100DaysOfCode R2D62 Working with Hashtable Working with splitting room blocks and making room assignments was showing
Read More#PanicRoom Day 091 #100DaysOfGameDev R2D56#100DaysOfCode R2D56 With a separate method laid out for dividing a room when necessary, I turned
Read More#PanicRoom Day 088 #100DaysOfGameDev R2D53#100DaysOfCode R2D53 Defining rooms wasn’t too hard to accomplish. I know the limits of my Room
Read More#PanicRoom Day 069 #100DaysOfGameDev R2D34#100DaysOfCode R2D35 I actually spent the first twenty minutes of my morning having to troubleshoot and
Read More#PanicRoom Day 054 #100DaysOfGameDev R2D19#100DaysOfGameDev R2D23 With a plan in mind, I sat down to start laying the code for
Read MoreDay 055 #100DaysOfCode I completed the Arrays & Strings sections today by learning about the various ways strings can be
Read MoreDay 52 #100DaysOfCode Okay, so arrays. Easy enough. I am no stranger to programming, just new to C#. When I
Read MoreDay 51 #100DaysOfCode Continuing to take notes on arrays I covered using arrays in loops today. While most of it
Read MoreDay 50 #100DaysOfCode Going back to do some note-taking on arrays. I find it’s usually easier to solidify concepts I’ve
Read More#100 Days of Code – Day 36 After learning how to put together a proper array yesterday, today I started
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