Flappy Bird Has Wings!
Day 032 #100DaysOfGameDev After detailing and shading Flappy Pig, it was finally time to tackle giving him his wings. It
Read MoreThe quest to become an indie game developer
Day 032 #100DaysOfGameDev After detailing and shading Flappy Pig, it was finally time to tackle giving him his wings. It
Read MoreDay 031 #100DaysOfGameDev I spent many hours taking my flat Flappy Pig model and giving him some detail and shading.
Read MoreDay 030 #100DaysOfGameDev I started the shading for the Flappy Pig sprite today and it is definitely taking more time
Read MoreDay 029 #100DaysOfGameDev I imported my sketches into Aseprite and started tracing them so I have actual sprite assets to
Read MoreDay 070 #100DaysOfCodeDay 025 #100DaysOfGameDev Until now the game has been silent. That is now about to change! The Unity
Read MoreDay 069 #100DaysOfCodeDay 024 #100DaysOfGameDev Before being able to have a dialog, there needs to be another character to have
Read MoreDay 068 #100DaysOfCodeDay 023 #100DaysOfGameDev This is something I’ve been looking forward to: making a Health Bar! The first step
Read MoreDay 067 #100DaysOfCodeDay 022 #100DaysOfGameDev Breaking away from the tutorial guidebook I set out to accomplish more particle effects on
Read MoreDay 066 #100DaysOfCodeDay 021 #100DaysOfGameDev Now it’s time to tap into Unity’s extensive Particle System and add some cool effects
Read MoreDay 020 #100DaysOfGameDev After adding the Cinemachine package in the Unity Editor, I was prompted to create a new 2D
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