Flappy Pig – Obstacles, Score & Parallax
Day 077 #100DaysOfCodeDay 041 #100DaysOfGameDev place Wooden Post object and set to midground sorting layer give BoxCollider2D component to Wooden
Read MoreThe quest to become an indie game developer
Day 077 #100DaysOfCodeDay 041 #100DaysOfGameDev place Wooden Post object and set to midground sorting layer give BoxCollider2D component to Wooden
Read MoreDay 076 #100DaysOfCodeDay 040 #100DaysOfGameDev added Rigidbody2D component to Ground, set to Kinematic create new scrollSpeed public variable in GameControl
Read MoreDay 074 #100DaysOfCodeDay 038 #100DaysOfGameDev create Idle animation clip create Flap animation clip create KO animation clip configure Animator create
Read MoreDay 073 #100DaysOfCodeDay 037 #100DaysOfGameDev add new C# script to FlappyPig GameObject get Rigidbody2D component data for FlappyPig GameObject to
Read MoreDay 036 #100DaysOfGameDev import sprites into Unity import fonts into Unity slice character sprite sheet create and assign sorting layers
Read MoreDay 035 #100DaysOfGameDev I tackled the KO frame for Flappy Pig and conquered it! I wasn’t sure if I was
Read MoreDay 034 #100DaysOfGameDev With the need to redesign the wooden post for my Flappy Pig game asset having come up,
Read MoreDay 033 #100DaysOfGameDev I started off planning to just import my wooden post design into Aseprite and polish it up
Read MoreDay 032 #100DaysOfGameDev After detailing and shading Flappy Pig, it was finally time to tackle giving him his wings. It
Read MoreDay 031 #100DaysOfGameDev I spent many hours taking my flat Flappy Pig model and giving him some detail and shading.
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