Unity Learn – 2D Roguelike – Level Generation: Writing the Board Manager
Day 006 #100DaysOfGameDev Today I dove deep into writing the C# code that will procedurally generate the game board for
Read MoreThe quest to become an indie game developer
Day 006 #100DaysOfGameDev Today I dove deep into writing the C# code that will procedurally generate the game board for
Read MoreDay 005 #100DaysOfGameDev I decided to explore the concept of hex vs. square for my mapping system. Still not sure
Read MoreDay 004 #100DaysOfGameDev I know I want to work with a 2D tilemap for my current project so I began
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