Flappy Pig – Importing Sketch Into Aseprite
Day 029 #100DaysOfGameDev I imported my sketches into Aseprite and started tracing them so I have actual sprite assets to
Read MoreThe quest to become an indie game developer
Day 029 #100DaysOfGameDev I imported my sketches into Aseprite and started tracing them so I have actual sprite assets to
Read MoreDay 028 #100DaysOfGameDev Today I designed the sky background for my upcoming Flappy Pig game. Despite its simplistic appearance, it
Read MoreDay 027 #100DaysOfGameDev I sat and created more original art assets for the Flappy Pig game I am going to
Read MoreDay 026 #100DaysOfGameDev Rounding off the Unity 2D Game Development course is a guide that walks you through making your
Read MoreDay 070 #100DaysOfCodeDay 025 #100DaysOfGameDev Until now the game has been silent. That is now about to change! The Unity
Read MoreDay 069 #100DaysOfCodeDay 024 #100DaysOfGameDev Before being able to have a dialog, there needs to be another character to have
Read MoreDay 068 #100DaysOfCodeDay 023 #100DaysOfGameDev This is something I’ve been looking forward to: making a Health Bar! The first step
Read MoreDay 067 #100DaysOfCodeDay 022 #100DaysOfGameDev Breaking away from the tutorial guidebook I set out to accomplish more particle effects on
Read MoreDay 066 #100DaysOfCodeDay 021 #100DaysOfGameDev Now it’s time to tap into Unity’s extensive Particle System and add some cool effects
Read MoreDay 020 #100DaysOfGameDev After adding the Cinemachine package in the Unity Editor, I was prompted to create a new 2D
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