Room Ac Analyzer
#PanicRoom Day 100 #100DaysOfGameDev R2D65#100DaysOfCode R2D65 Now that the lastRoom variable tracks what room was last made it’s easier to
Read MoreThe quest to become an indie game developer
#PanicRoom Day 100 #100DaysOfGameDev R2D65#100DaysOfCode R2D65 Now that the lastRoom variable tracks what room was last made it’s easier to
Read More#PanicRoom Day 098 #100DaysOfGameDev R2D63#100DaysOfCode R2D63 I spent the morning furiously re-writing my room analyzers so that they would work
Read More#PanicRoom Day 097 #100DaysOfGameDev R2D62#100DaysOfCode R2D62 Working with Hashtable Working with splitting room blocks and making room assignments was showing
Read More#PanicRoom Day 096 #100DaysOfGameDev R2D61#100DaysOfCode R2D61 I finally fixed the wall build issue! After about a week of trying to
Read More#PanicRoom Day 095 #100DaysOfGameDev R2D60#100DaysOfCode R2D60 I have been plagued by an issue that I can’t resolve for some few
Read More#PanicRoom Day 094 #100DaysOfGameDev R2D59#100DaysOfCode R2D59 It was becoming increasingly time-consuming to sit and wait for a random house build
Read More#PanicRoom Day 093 #100DaysOfGameDev R2D58#100DaysOfCode R2D58 In the course of debugging BuildRooms() to figure out why my dividing walls weren’t
Read More#PanicRoom Day 092 #100DaysOfGameDev R2D57#100DaysOfCode R2D57 I have mainly been working on refining the code that produces extra room splits
Read More#PanicRoom Day 091 #100DaysOfGameDev R2D56#100DaysOfCode R2D56 With a separate method laid out for dividing a room when necessary, I turned
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