Unity Learn – 2D Roguelike – Level Generation: Writing the Board Manager
Day 006 #100DaysOfGameDev Today I dove deep into writing the C# code that will procedurally generate the game board for
Read MoreThe quest to become an indie game developer
Day 006 #100DaysOfGameDev Today I dove deep into writing the C# code that will procedurally generate the game board for
Read MoreDay 52 #100DaysOfCode Okay, so arrays. Easy enough. I am no stranger to programming, just new to C#. When I
Read MoreGames like #Cuphead are rare gem masterpieces that come from devs having a profound love for their craft & all
Read MoreDay 005 #100DaysOfGameDev I decided to explore the concept of hex vs. square for my mapping system. Still not sure
Read MoreDay 51 #100DaysOfCode Continuing to take notes on arrays I covered using arrays in loops today. While most of it
Read MoreOne of the best #physics-based games I’ve ever enjoyed. I first picked it up on iPod Touch 10+ yrs ago
Read MoreDay 50 #100DaysOfCode Going back to do some note-taking on arrays. I find it’s usually easier to solidify concepts I’ve
Read MoreDay 004 #100DaysOfGameDev I know I want to work with a 2D tilemap for my current project so I began
Read MoreThere isn’t enough room to say how much I love #Rust. It’s my most-played @Steam game. @FcpnchStds is no question
Read MoreDay 003 #100DaysOfGameDev Inspired by a robot concept design I came up with while playing around with pixel art, I
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