8-Axis Animation Wireframes
Day 011 #PanicRoom
Day 076 #100DaysOfGameDev
I began work on the many frames it was going to take to establish the 8-axis walking animations for the player’s character. I started with simple line-drawing wireframes to make sure I got the proportions and limb positions just right and will go back on the next pass to flesh-in those wireframe models and establish my basic character sprite. This will suffice until much later down the road when I need to add proper texturing and detailing. In total, this wireframe model sheet represents roughly 8 hours worth of tedious work, but I am happy with the results.
![](https://i0.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/05/2020-05-04_Photos_8-axis_wireframes.png?resize=551%2C816&ssl=1)