Unity Learn – 2D Roguelike – Audio and Sound Management
Day 009 #100DaysOfGameDev
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After finishing UI & Level Transitions it was time to work on audio for the game.
I learned how to build the appropriate classes to bring music and sound effects into the game and give them a little variation so it wouldn’t be so repetitive all the time.
Pitch-shifted can be a powerful tool and I was happy to learn how this was possible under Unity.