Skill Tree Activated

The quest to become an indie game developer

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Defining Room Blocks

#PanicRoom Day 073

#100DaysOfGameDev R2D38
#100DaysOfCode R2D38

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my original design document showing how I intended walls and rooms to be determined

Before I could actually start coding for dividing walls in the room blocks, it was necessary to define where the room block are actually going to be. This is not a defined placement as the House is procedurally-generated each time it is created, so everything has to be defined as a relationship to other things.

Using my design notes, I translated how I wanted room blocks to be determined into code relationships using some of the key variables from my HouseBuilder script.

Noting the key variables I would have to use I then added, or in some cases reactivated, Debug.Logs in vital locations within the script to show me the important numbers I would need to know to ensure I was on the right track.

This is where things went a little sideways, but that is a story for tomorrow…

Debug.Logs showing key information

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