Skill Tree Activated

The quest to become an indie game developer

#100DaysOfCode#100DaysOfGameDevC#Illogical BaconPanic RoomScript-writingUnityVisual Studio

Wall Gaps Fixed

#PanicRoom Day 072

#100DaysOfGameDev R2D37
#100DaysOfCode R2D37

changelog
making changes to exterior side doors for secondary hallways

Having identified an issue yesterday with gaps appearing in the walls whenever a side exterior door gets placed, I resolved to find the issue and rectify it. It was actually pretty tough to go back through so much code I had written what seems like forever ago. I was almost lost and had trouble orienting myself as to what blocks were doing exactly what. I just took it slow and soon got my bearings by simply following the code and seeing what it did and where it led. While I am in no sense of the word anywhere near good at code-writing yet, it still impressed me what I was able to lay down when just several months ago I had absolutely zero experience. The take-away for me was to imagine what my code might look three years from now. That I can’t wait to see!

making changes to side exterior doorways for primary hallways

Anyway, I tracked down where the wall gaps were coming from and some minor adjustments to the code soon had them patched and working like they are supposed to. My HouseBuilder script is right where it needs to be now for me to move forward with the next step in creating the Panic Room house: dividing room blocks into individual rooms.

wall gaps fixed

Leave a Reply

Your email address will not be published. Required fields are marked *