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Simplified Walls

#PanicRoom Day 071

#100DaysOfGameDev R2D36

new simplified wall sprites

I wanted to make the walls seem more “placeholder” and remove the texture I had on them. My thought is that I want them to be as simple as possible so as I move forward working with various building systems I have yet to implement, it will be less distracting and easier to troubleshoot. I can always swap out the wall and floor tiles later for ones that are properly textured once the code is finalized and I’m at the polish phase.

new simple wall tiles in Unity

Somewhere in the process of changing over to the new wall sprites, which I admittedly made way more complicated than it needed to be, a flaw revealed itself to me (See! I was right about less distraction being easier to troubleshoot): there was a gap in the wall placement whenever any exterior door gets placed on a left or right side wall. I will have to investigate this tomorrow and see what’s going on with that.

a wall gap flaw is revealed

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