New House Grid
#PanicRoom Day 047
Once I got the original Grid Overlay working, I realized it was set to my Floor Tile size which is 2×2 actual grid squares for house-building purposes. I wanted to change the grid’s scale to the house’s scale, but I also liked the idea of showing Floor Tile placement. The solution? Two grids! I made them individually able to toggle and gave them different colors for distinction. Now I can see where objects will go based on House Grid size or Floor Grid size.
![](https://i0.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/06/2020-06-30_Unity_expanding-HouseGrid.png?resize=415%2C286&ssl=1)
![](https://i0.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/06/2020-06-30_Unity_HouseGrid.png?resize=434%2C300&ssl=1)
![](https://i2.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/06/2020-06-30_Unity_FloorGrid_Alpha9.png?fit=800%2C432&ssl=1)
![](https://i2.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/06/2020-06-30_Unity_HouseGrid_Alpha0.png?fit=800%2C432&ssl=1)
R2D12 #100DaysOfGameDev
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