Flappy Pig – Obstacles, Score & Parallax
Day 077 #100DaysOfCodeDay 041 #100DaysOfGameDev place Wooden Post object and set to midground sorting layer give BoxCollider2D component to Wooden
Read MoreThe quest to become an indie game developer
Day 077 #100DaysOfCodeDay 041 #100DaysOfGameDev place Wooden Post object and set to midground sorting layer give BoxCollider2D component to Wooden
Read MoreDay 076 #100DaysOfCodeDay 040 #100DaysOfGameDev added Rigidbody2D component to Ground, set to Kinematic create new scrollSpeed public variable in GameControl
Read MoreDay 073 #100DaysOfCodeDay 037 #100DaysOfGameDev add new C# script to FlappyPig GameObject get Rigidbody2D component data for FlappyPig GameObject to
Read MoreDay 072 #100DaysOfCode I took notes on inheritance and learned all about defining classes based on other classes. It’s a
Read MoreDay 071 #100DaysOfCode I finished covering the topic of Indexers and went on to learn about Operator Overloading, which is
Read MoreDay #071 #100DaysOfCode I finally got a chance to “hit the books again” and do some studying in C#. It
Read MoreDay 069 #100DaysOfCodeDay 024 #100DaysOfGameDev Before being able to have a dialog, there needs to be another character to have
Read MoreDay 068 #100DaysOfCodeDay 023 #100DaysOfGameDev This is something I’ve been looking forward to: making a Health Bar! The first step
Read MoreDay 067 #100DaysOfCodeDay 022 #100DaysOfGameDev Breaking away from the tutorial guidebook I set out to accomplish more particle effects on
Read MoreDay 066 #100DaysOfCodeDay 021 #100DaysOfGameDev Now it’s time to tap into Unity’s extensive Particle System and add some cool effects
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