Flappy Pig – Obstacle Object Pooling
Day 078 #100DaysOfCodeDay 042 #100DaysOfGameDev create new PostPool script attached to GameControl initialize a new public postPoolSize int variable set
Read MoreThe quest to become an indie game developer
Day 078 #100DaysOfCodeDay 042 #100DaysOfGameDev create new PostPool script attached to GameControl initialize a new public postPoolSize int variable set
Read MoreDay 077 #100DaysOfCodeDay 041 #100DaysOfGameDev place Wooden Post object and set to midground sorting layer give BoxCollider2D component to Wooden
Read MoreDay 076 #100DaysOfCodeDay 040 #100DaysOfGameDev added Rigidbody2D component to Ground, set to Kinematic create new scrollSpeed public variable in GameControl
Read MoreDay 075 #100DaysOfCodeDay 039 #100DaysOfGameDev create UI text object to show Score create UI text objects for Game Over state
Read MoreDay 074 #100DaysOfCodeDay 038 #100DaysOfGameDev create Idle animation clip create Flap animation clip create KO animation clip configure Animator create
Read MoreDay 073 #100DaysOfCodeDay 037 #100DaysOfGameDev add new C# script to FlappyPig GameObject get Rigidbody2D component data for FlappyPig GameObject to
Read MoreDay 072 #100DaysOfCode I took notes on inheritance and learned all about defining classes based on other classes. It’s a
Read MoreDay 071 #100DaysOfCode I finished covering the topic of Indexers and went on to learn about Operator Overloading, which is
Read MoreDay #071 #100DaysOfCode I finally got a chance to “hit the books again” and do some studying in C#. It
Read MoreDay 070 #100DaysOfCodeDay 025 #100DaysOfGameDev Until now the game has been silent. That is now about to change! The Unity
Read More