Unity Learn – 2D Roguelike – Player and Enemy Animations
Day 001 #100DaysOfGameDev I decided to start working on Unity’s 2D Roguelike project because it is most like the game
Read MoreThe quest to become an indie game developer
Day 001 #100DaysOfGameDev I decided to start working on Unity’s 2D Roguelike project because it is most like the game
Read MoreDay 48 #100DaysOfCode Implicit data conversion happens when you change from a lower data type to a higher data type,
Read MoreDay 47 #100DaysOfCode Today was focused on learning modulus and math functions over the course of four small programs. Nothing
Read MoreDay 46 #100DaysOfCode Learning how to set up a program for input validation has been a great way to learn
Read MoreDay 45 #100DaysOfCode I had to work on a program that would only accept a real time that was input
Read MoreDay 44 #100DaysOfCode Tackled a program to determine if an input name meets pre-determined criteria. #coding #Csharp #indiedev #CodeNewbie
Read MoreDay 41 #100DaysOfCode Further study and note-taking on Classes taught me how they are structured and implemented via Access Modifiers.
Read MoreDay 39 #100DaysOfCode Today I learned the proper usage for var when declaring variables. It is a good way to
Read MoreDay 38 #100DaysOfCode Having completed my introduction to arrays yesterday, today my attention was turned towards scopes and code structure.
Read MoreDay 37 #100DaysOfCode After stalling out last night working with arrays, I came at it today with fresh eyes and
Read More