2D Game Development – Visual Styling: Particles, Part II
Day 067 #100DaysOfCodeDay 022 #100DaysOfGameDev Breaking away from the tutorial guidebook I set out to accomplish more particle effects on
Read MoreThe quest to become an indie game developer
Day 067 #100DaysOfCodeDay 022 #100DaysOfGameDev Breaking away from the tutorial guidebook I set out to accomplish more particle effects on
Read MoreDay 066 #100DaysOfCodeDay 021 #100DaysOfGameDev Now it’s time to tap into Unity’s extensive Particle System and add some cool effects
Read MoreDay 020 #100DaysOfGameDev After adding the Cinemachine package in the Unity Editor, I was prompted to create a new 2D
Read MoreDay 065 #100DaysOfCodeDay 019 #100DaysOfGameDev Today I am going to learn how to implement throwing projectiles at enemy robots using
Read MoreDay 064 #100DaysOfCodeDay 018 #100DaysOfGameDev Yesterday’s lessons on sprite animation, while productive and successful, left me with my head spinning
Read MoreDay 063 #100DaysOfCodeDay 017 #100DaysOfGameDev The world is set, stocked with objects, and there is character and an enemy who
Read MoreDay 062 #100DaysOfCodeDay 016 #100DaysOfGameDev I was tasked with adding a zone to the game which would damage the character
Read MoreDay 061 #100DaysOfCodeDay 015 #100DaysOfGameDev Learning how to modify the Character script, I added some lines of code to create
Read MoreDay 060 #100DaysOfCode Day 014 #100DaysOfGameDev In order to simulate movement and object collisions, I had to learn how to
Read MoreDay 013 #100DaysOfGameDev What was learned today: How to place GameObjects as decorations and modify them for size and placement
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