2D Game Development – World Interactions: Projectile
Day 065 #100DaysOfCodeDay 019 #100DaysOfGameDev Today I am going to learn how to implement throwing projectiles at enemy robots using
Read MoreThe quest to become an indie game developer
Day 065 #100DaysOfCodeDay 019 #100DaysOfGameDev Today I am going to learn how to implement throwing projectiles at enemy robots using
Read MoreDay 064 #100DaysOfCodeDay 018 #100DaysOfGameDev Yesterday’s lessons on sprite animation, while productive and successful, left me with my head spinning
Read MoreDay 063 #100DaysOfCodeDay 017 #100DaysOfGameDev The world is set, stocked with objects, and there is character and an enemy who
Read MoreDay 062 #100DaysOfCodeDay 016 #100DaysOfGameDev I was tasked with adding a zone to the game which would damage the character
Read MoreDay 061 #100DaysOfCodeDay 015 #100DaysOfGameDev Learning how to modify the Character script, I added some lines of code to create
Read MoreDay 060 #100DaysOfCode Day 014 #100DaysOfGameDev In order to simulate movement and object collisions, I had to learn how to
Read MoreDay 059 #100DaysOfCode Static classes can only contain static members and are useful properties or methods to call in a
Read MoreDay 058 #100DaysOfCode Continuing to learn more about classes, today I took notes on the Static function of variable, properties,
Read MoreDay 057 #100DaysOfCode I made big advances in working with Unity C# scripts today. By starting the Ruby’s Adventure: 2D
Read MoreDay 056 #100DaysOfCode I started delving more into classes, which is on-time given the amount of Unity C# scripting I’ve
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