The Molasses Flood
#TheFlameInTheFlood was a fun #roguelike #survival #adventure that always had me wondering what would happen next. These folks are ex-AAA
Read MoreThe quest to become an indie game developer
#TheFlameInTheFlood was a fun #roguelike #survival #adventure that always had me wondering what would happen next. These folks are ex-AAA
Read MoreDay 012 #100DaysOfGameDev Skills learned today: Creating tiles Creating tile a tile palette Paint a tilemap Use the sprite editor
Read MoreDay 058 #100DaysOfCode Continuing to learn more about classes, today I took notes on the Static function of variable, properties,
Read MoreThey may have been down, but they’re not out! I found their inaugural game, and namesake, #Convoy to be a
Read MoreDay 011 #100DaysOfGameDev Using the course Ruby’s Adventure: 2D Beginner in Unity Learn, I was taught how to import an
Read MoreDay 057 #100DaysOfCode I made big advances in working with Unity C# scripts today. By starting the Ruby’s Adventure: 2D
Read MoreMakers of the #medieval#graveyard#sim, #GraveyardKeeper. They specialize in wonderfully-crafted #pixelart games that are heavily influenced by their love of all
Read MoreDay 056 #100DaysOfCode I started delving more into classes, which is on-time given the amount of Unity C# scripting I’ve
Read MoreDay 010 #100DaysOfGameDev Today I started a new beginner course on Unity Learn to learn more about 2D game development.
Read MoreI love #replay value & #GodsWillBeWatching has that is spades! #Minimalistic design, #TrialAndError, #CrisisAversion: its perfect for this kind of
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