Tower Defense Level Design
Day 062 #100DaysOfGameDev
Today’s work was primarily focused on level design for the 2D tower defense game I am learning how to build as part of my latest Udemy online course. I wanted to take some time to focus on placing art assets in order to create a cohesive and well-thought-out level that I will program and play. Learning how to care for all factors of game design are important and I am glad to have taken the time to slow down and pay attention to some of the details that are easy to rush past and gloss over sometimes.
![](https://i2.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/04/2020-04-15_Unity_level_build_01_path.png?fit=800%2C378&ssl=1)
![](https://i2.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/04/2020-04-15_Unity_level_build_02_decorations_village.png?fit=800%2C378&ssl=1)
![](https://i0.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/04/2020-04-15_Unity_level_build_03_decorations_extras.png?fit=800%2C378&ssl=1)