Flapping Pig – Scrolling Background
Day 076 #100DaysOfCodeDay 040 #100DaysOfGameDev added Rigidbody2D component to Ground, set to Kinematic create new scrollSpeed public variable in GameControl
Read MoreThe quest to become an indie game developer
Day 076 #100DaysOfCodeDay 040 #100DaysOfGameDev added Rigidbody2D component to Ground, set to Kinematic create new scrollSpeed public variable in GameControl
Read MoreDay 075 #100DaysOfCodeDay 039 #100DaysOfGameDev create UI text object to show Score create UI text objects for Game Over state
Read More#SlayTheSpire is a great #roguelike #deckbuilding #strategy #cardgame that belongs in everyone’s library! It’s so good, it made #11 on
Read MoreDay 074 #100DaysOfCodeDay 038 #100DaysOfGameDev create Idle animation clip create Flap animation clip create KO animation clip configure Animator create
Read MoreSurely you know #AaaaaAAaaaAAAaaAAAAaAAAAAForTheAwesome? It’s quite simply the greatest #freefall#simulator ever! @dejobaan really knows how to capture that thrilling feeling
Read MoreDay 073 #100DaysOfCodeDay 037 #100DaysOfGameDev add new C# script to FlappyPig GameObject get Rigidbody2D component data for FlappyPig GameObject to
Read More@thebehemoth is one of those studios that’s only capable of creating magic. Their games have a certain polish & charm
Read More#PlantsVsZombies was and is a great game. I still fire it up every now and then just because it is
Read MoreDay 072 #100DaysOfCode I took notes on inheritance and learned all about defining classes based on other classes. It’s a
Read MoreDay 036 #100DaysOfGameDev import sprites into Unity import fonts into Unity slice character sprite sheet create and assign sorting layers
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